5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
Only one in ten mobile games succeed.
The business reality is that since 2011, Free-to-Play (F2P) games have been making more money than their Premium counterparts.
Although still essential – today’s games must be more than just fun – they must effectively employ F2P monetization to succeed.
An effective Backend-as-a-Service (BaaS) is an essential lubricant for the free-to-play economy. Here are 5 key ways a great Backend can ignite your free-to-play revenue:
- Go Cross-Platform – adding platforms adds audience, which feeds players into your F2P engine. An effective Back-end makes it easier to offer the same features across diverse platforms.
- Enable Cross-play – allowing your players to continue their play across devices encourages play when and where convenient, increasing engagement and forming habits
- Add social competition – social competition is an excellent way to give players additional objectives in your game, increasing engagement (and virality)
- Reduce cheating + theft – utilize server-side receipt validation to remove in-app piracy and increase your revenues.
- Grow/Retain your VIPs – utilize an automated promotions engine to help push players through your funnel, and retain the VIPs that you have (increasing $ spend)
* Player segment definitions (below) courtesy of Emily Greer’s presentation at Casual Connect ’12.
For more details, check out the slideshare presentation below – and while you’re at it, be sure to check out brainCloud – it’s free during development, and starts at just $25 / month once you go live!
5 Steps to Ignite your Free-to-Play Revenue (without Advertising) from Paul Winterhalder
Note that this content is from a presentation that I originally gave at the Montreal International Game Summit in Nov 2014 – used with my permission. 🙂