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Changelog byAnnounceKit

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a year ago

brainCloud Pricing Updates - February 2024

Hi folks,

Heads up that we will be making a few revisions to brainCloud's Public BaaS Pricing - effective for the February 2024 billing cycle.

Background: We regularly review the costs we incur in providing the brainCloud service vs. the costs passed on to you - and adjust our pricing accordingly (up or down). We work very hard to ensure that brainCloud continues to provide the very best value for your backend dollar!




brainCloud Hosting

Amazon has announced that they are charging additional fees for external IPv4 IP addresses starting February 1st, 2024. Our hosted Room and Relay servers use IPv4 IPs - so our hosting costs are affected.

As a result, the per-hour Hosting Management fee is increasing from $0.02 / hour -> $0.03 / hour.

Note - the Cloud Provider mark-up percentage of servers remains unchanged.


GameLift Hosting

brainCloud's support for Gamelift is essentially a BYOH (Bring Your Own Hosting) offering - where the hosting is done using the app developer's own AWS account (without markup).

brainCloud does charge a set API count per player delivered to the hosted GameLift servers.  Our analysis shows that this count isn't fully covering the costs of the associated lobby + matchmaking services - so we are increasing the API count Per Player fee from 5 -> 10 API counts.




These updates will be updated on getbraincloud.com in the next week or two.

Feel free to reach out to support if you have questions.

releaseAnnouncement
a year ago

brainCloud 5.1 is live!

brainCloud 5.1 is live! This release includes:

  • Godot Support!
  • brainCloud Blast! (an Unreal Server example!)
  • Room Server DevTool
  • Enhanced Global Entities
  • PS5 friend optimizations

And much more. Read on for the full details!



Release Highlights

Godot Support

brainCloud now officially supports the Godot Game Engine!

We have added instructions on how to get started to the readme of the braincloud-csharp repo.  <- Note, you may have to switch to the develop branch if you are checking it out early!

And stay tuned - we are working on more brainCloud examples in Godot!


brainCloud Blast! (Unreal Room Server Example)

We're pleased to announce the availability of brainCloud Blast, our latest Unreal example game. 

Blast is a fun little FPS built on Unreal 5.1. Most importantly - it is a full authoritative Room Server example built using Unreal dedicated server tech. It is a great example for teams looking to build multiplayer Unreal games on brainCloud!

Check out braincloud-roomserver-unreal for more info!


Room Server DevTool

To go with our new Room Server example - we have also released a cool little utility that allows you to run brainCloud Room Servers on your own workstation. This gives multiplayer developers the option to run + debug locally -- while still being fully integrated with brainCloud!

Check out braincloud-roomserver-devtool for more info!


Enhanced Global Entities

The Global Entity service has been enhanced to support the optional migration of un-owned entities (also referred to as system entities) during deployments and/or imports (i.e. similar to the handy migration feature for Unowned Custom Entities!).

This makes Global Entities very convenient for maintaining your app's reference data - which is how we refer to the data your app uses that isn't owned by users and does not dynamically change during a session (i.e. think tuning files, level design files, country lists, player roles, etc.)  

This sort of data is essentially an extension of the meta-data of your app -- and now brainCloud can automatically migrate those entities with the rest of your meta-data during deployments!

This is a great new option for:

  • Developers that were already using Global Entities for this purpose - but were manually migrating them via the export+import facilities after deployment.
  • Developers that are currently using Custom Entities for this sort of reference data. (Remember - Global Entity storage is free - no Plus! plan required!)

(For our private licensees - Global Entities are also more efficient for reference data because they don't consume a Mongodb namespace for each custom collection).

⚠ Note - Migration of Global Entities during Deployment must be configured specifically on the Design > Cloud Data > Global Entities page. There are no changes to the deployment process if this step has not been done.


Additional Improvements

Additional improvements in this release include:

  • PS5 Friend Optimizations - brainCloud now batches PS5 friend calls for a significant performance improvement!
  • Relay Server Enhancements - Relay Servers now better support long-lived lobbies - by automatically sending in heartbeats to keep the lobbies alive
  • iOS Push Notifications - Remove length check from APNS token handling to appropriately handle tokens of unusual size
  • Job Queue - the status column in the Global > Logs > Job Queue screen is now color-coded for easy readability. 
  • Builder API Enhancements - added new features for:
    • Getting and setting an app's compatibility flags
    • Ability to set brainCloud properties (Super API only)
  • For Private Licensees
    • Team Usage - We have added a new Super > Metrics > Team Usage screen - to easily distribute brainCloud costs across teams
    • Themes - Added the ability to control the default theme (light vs. dark) and whether users can override it



Client Libraries and Examples

Client Libraries

braincloud-csharp (C#/Unity/Godot)

  • Now supports Godot!
  • Now supports actual PING-based latency tests for the FindLobbyWithPingData() API calls.  (Used to use simple HTTP-based requests before, but newer Unity versions restrict non-HTTPS calls.)
  • Fix to the AuthenticateHandoff() call when called from the brainCloud Wrapper
  • Improved test beds for Android and iOS

braincloud-unreal-plugin (Unreal)

  • This git repo has been renamed from braincloud-unreal-plugin-src to braincloud-unreal-plugin
  • BrainCloud Widget can be added to your project to help set up your portal-connected apps
  • Verified for Unreal Engine 4.27 through latest 5.3.1
  • IWYU headers incorporated for BCOnlineSubsystem
  • Fix to end match and disconnect in RelayComms and RTTComms

braincloud-cpp (C++)

  • Fixes for latest clang (XCode 15)

braincloud-java (Java)

  • Fix to the AuthenticateHandoff() call when called from the brainCloud Wrapper

braincloud-js (JavaScript)

  • Fix to the AuthenticateHandoff() call when called from the brainCloud Wrapper

braincloud-objc (Objective-C/Swift)

  • Improved podspec, removes warnings and adds header search paths


Examples

Unity

  • New MarketPlace and Push Notification example

Unreal

  • brainCloud Blast! (Unreal Room Server Example)(see more info above)
  • End Match feature added to RelayTestApp

Objective-C/Swift

  • New example to build with pre-compiled framework (without cocoapods)
  • Updated for Android Studio and XCode

C++

  • Updates to GUI libraries and deploying to mobile devices



Portal Changes

Colored job status

Colored job status for the Global > Logs > Job Queue screen.

brainCloud 5.1 includes some significant Portal improvements:


General

  • Improved spit and polish! - we have upgraded to Material UI v5, added strategic drop shadows, and more :)
  • 6-digit appIds - SmartSearch has been enhanced to support 6-digit appIds
  • Performance Improvements - you should see performance improvements in several screens, including App > Design > Cloud Data > Custom Entities.

Team Section

  • Platform News - Now integrated with our new-and-improved updates site

App Section

  • API Explorer - all links have been updated to point to the new docs!
  • Entity Editors - we are working to make our new entity editors more useful - especially on smaller screens. 
  • Error Log - the Global > Logs > Errors screen better handles larger error logs - including a new option to view the log in a separate window
  • Global Entities - the new Design > Cloud Data > Global Entities screen allows devs to configure which Global Entity types should be migrated during deployments. Plus there are new options in the Design > Admin Tools > Checkpoints, Design > Admin Tools > Configuration Data and Design > Admin Tools > Deployment screens for including/excluding Global Entities during those operations. 
  • Job Queue - the status column in the Global > Logs > Job Queue screen is now color-coded for easy readability. 
  • User Brower - added the ability to Hide multiple logins from the same user to the Recently Active tab.
  • User Banner - added Copy User URL button to the User Banner

Super section (Super-Users only)

  • Super Dashboard - added the Recent Forum Posts widget to the Super Dashboard screen
  • Team Usage - added new Metrics > Team Usage screen




API Changes

Friend Service

  • GetPresenceOfFriends() - Now returning the list of friend platforms that a friend is on

Push Service

  • RegisterPushNotificationDeviceToken() - iOS tokens are now sanitized when they are registered



Miscellaneous

  • Documentation updates
    • Our new documentation site is live at docs.braincloudservers.com!
  • Important Fixes/Changes
    • BCLOUD-5696 - Add long-lived lobby support to relay server
    • BCLOUD-5933 - Now returning list of friend platforms that a friend is on in presence calls
    • BCLOUD-5830 - Sanitize IOS push token on register rather than send
    • BCLOUD-5815 - Remove length check from APNS token handling to appropriately handle tokens of unusual size
    • BCLOUD-5612 - BuilderAPI - add ability to set a brainCloud property
    • BCLOUD-5778 - BuilderAPI - Add support for gettings/setting app compatibility flags
    • BCLOUD-5829 - Retrofit all cron jobs to use java routes and super property configuration
    • BCLOUD-5836 - Update NewRelic agent to version 8.6.0
    • BCLOUD-6153 Fixed API errors table to display callName instead of apiOperation
    • BCLOUD-6163 Segment criteria using AmountSpent is comparing input dollar amount (with decimal) to users' amountSpent in cents
    • Upgraded Portal-X to use Material UI 5 - so everything performs snappier!
  • Plus miscellaneous fixes and performance enhancements…


releaseAnnouncement
a year ago

brainCloud 5 is live!

brainCloud 5 is finally here – and it will boost your team’s productivity to new heights!

brainCloud 5 features:

  • Design Portal (Portal-X) – our completely re-designed and re-engineered web environment
  • Integrated Forums to build community
  • brainCloud BootCamp tutorial videos to get developing in brainCloud quickly
  • Documentation system – to allow you to find what you need faster (even from within our script editor!) (coming soon!)

But don’t take my word for it – check out our trailer!


We will be adding tons of new features to the brainCloud 5 platform in the coming months.

Stay tuned – and thanks for choosing brainCloud!


Release Highlights

Portal-X

Our next-generation portal, Portal-X, is now the default for all users!

For those who don’t know, Portal-X features:

  • Completely new navigation model – quicker and easier to find things, plus mobile-friendlier!
  • All screens are designed to be more scalable – for the largest apps with the largest communities!
  • New multi-pane Cloud Code Editor with syntax highlighting!
  • Dark and light mode support!
  • RTT-enabled API Explorer!
  • New Dashboards and analytics screen for more information on your apps!

For more information on some of the basics of Portal-X – check out the brainCloud 4.15 release notes. Or go to https://portalx.braincloudservers.com now and give it a try!

Note – our legacy portal will continue to be available for the next few releases. You can access it by selecting “Switch to Legacy View” from the right-hand Personal Panel menu in Portal-X.

Forums Integration

We realize that our existing Forums don’t get used much. We aim to change that!

Not only does our new Team Dashboard prominently feature the latest forum posts – but starting in 5.0 users will now be automatically signed into the forums if you launch them from Portal-X!

So please – take a moment – explore the forums – and give us some feedback on brainCloud 5!

brainCloud BootCamp

We are very pleased to announce the general availability of brainCloud BootCamp – our new online training site!

We have been working on these lessons for over a year – and are super-happy to be able to finally be able to share them with you!

There are over 75+ video lessons available – organized into two “Bootcamp” courses to start:

  • Unity Bootcamp – Everything you need to know to get brainCloud up and running in Unity!
  • Unreal Bootcamp – Everything you need to know to get brainCloud up and running in Unreal!

And the best part – Bootcamp is completely free!

Check them out at https://bootcamp.braincloudservers.com


Additional Features

In addition to the new brainCloud 5 features – there are some important functionality-level additions in this release.

These features include:

  • Updated Google purchase integration – Google has made a bunch of changes in the past few months and we’re just catching up! brainCloud 5.0 adds support for Google Play Billing Library version 5.
  • Improved iOS Appstore purchases – a new parameter allows apps to exclude returning old purchases in receipt data. Especially helpful when dealing with recurring subscriptions.
  • Email “cc” and “bcc” field support – has been added to the SendAdvancedEmailByAddress() api call.
  • Send events to multiple profiles – in a single call (see API section).
  • Improved Long-lived lobby support – servers can send SYS_ROOM_KEEP_ALIVE calls to lobbies to ensure stay around as long as the room/relay servers themselves.

Server improvements

  • Server support for System RTT Connections ← we will be building on this
  • Better RTT Manager & Event Server connection management – improves RTT scalability
  • Better detection of duplicate packet ids (server-side)

Client Libraries and Examples

  • Unity
    • updated Authentication Example – includes Google, GoogleOpenID, Apple and Facebook authentication.
  • Unreal
    • added TCP Support for Relay Comms
  • C#
    • Improvements to JsonResponseBundleV2 deserialization
  • JavaScript
    • Updated our JavaScript libraries to work better with K6
    • Produced updated K6 example package
  • Objective-C/ Swift 
    • Updated to JSonCpp 1.1.4 
    • Updated Swift examples for XCode 14.3
    • Cocoapods updated

Portal Changes

Of course – all of Portal-X is new!

But you’ve had access to it in the 4.15 preview – so we will focus on the new features this release.

Note that these new features only refer to Portal-X. We will no longer be making feature enhancements to the legacy portal (though we may deprecate features for safety reasons in the coming months).

We have made the following portal changes:

Team Menu

  • Dashboard
    • The Helpful Links section has been updated to provide more helpful links!
    • The Recent Forum Posts section now integrates more tightly with the Forums – and will automatically log the user (creating an account if necessary) if a forum link is clicked.

App Menu

  • Dashboard
    • Dashboard graphs now work properly in Safari!
  • Design > Admin Tools > Deployment
    • A new option, “Do not migrate Global Entities”, has been added to the deployment screen – but it is not editable in 5.0. This option is related to new Global Entity enhancements coming in a future release.
  • Design > Cloud Code > Scripts
    • The editor now stays in Edit mode after the script is saved.
    • The script editor now automatically senses the tab settings for a script. Those settings can not be overridden by the developer as well.
    • Improved handling of editor sessions and script versions.
  • Reports > Usage > Profile
    • The Profile screen provides a useful summary of the feature and resource usage of the app.
  • Reports > Usage > Script Usage
    • The new Script Usage screen can be used to get a better understanding of the performance profile of an app’s cloud code scripts.
    • It is especially helpful when optimizing an app to improve performance / API count usage.

Miscellaneous Changes / Fixes

  • Documentation updates
    • Our legacy documentation site has been updated with the latest 5.0 APIs
    • We also have a brand new documentation site that we will be rolling out very soon!
  • Important Fixes
    • TBC
  • Plus miscellaneous fixes and performance enhancements…


releaseAnnouncement
a year ago

brainCloud 4.15 is live!

Okay – we said that 4.14 was the last release before 5.X – but it turns out that enough under-the-hood changes are happening that we feel it is best to separate the launch into two releases.

The good news is that we are making Portal-X available to all users with this release! (see details below).



Note - Although 4.15 doesn’t have a lot of API changes – it does have an enormous amount of under-the-hood changes – including:

  • Upgrade from Java 8 → Java 11
  • MongoDB Atlas 5.X support
  • Updates to Spring, Karaf, Camel, & Vert.x frameworks and other libraries
  • Refactoring of Redis connections across the board
  • Migration to standardized apiserver images
  • Removal of our legacy portal SSO ← mostly affects private brainCloud deployments
  • Misc security and performance improvements


The release has been heavily tested (including several canary traffic tests) – but if you notice anything amiss – please report it ASAP! We will jump on it right away!


Release Highlights

Portal-X

Portal-X is now enabled for all users!

See the Portal Changes section for more info!


Returning Friend Platforms

The Friend Service’s ListFriends() call now returns a list of the friend platforms that each friend was found on – which helps to optimize certain usage scenarios.


Archive Deleted Accounts

When we introduced our Auto-Delete service (i.e. Dormant Account Deletion) – we added a feature to keep a temporary archive of a user’s account. We later expanded this feature – so that user accounts that were deleted programmatically were also archived if this feature was enabled.

In brainCloud 4.15 we are officially promoting this functionality into a separate Archive Account feature – so that apps can enable archiving of accounts-to-be-deleted – even if the app is not using the Auto-Delete service.

You will find the new feature under Design | Core App Info | Archive Settings in the portal.

Note that the settings for this feature are not updated or overwritten during deploys. This allows an app to have separate archive settings on a per app-instance basis.

Also note that – because this feature uses Custom Entities – it is limited to apps on Plus or Bulk+ plans.


Custom Entity “Explain” Support

Developers are now able to access Atlas “explain” information for Custom Entity GetPage() queries – via the API Explorer ONLY!

This can be useful when evaluating whether your indexes are sufficient to cover specific queries. The explain results can tell you what indexes Atlas will utilize for the query – and stats on the resulting query performance.

To request the explain data for a GetEntityPage() query – simply supply an “options” section with the desired “explain” level. For example:

The following 3 levels are supported:

  • QUERY_PLANNER – MongoDB runs the query optimizer to choose the winning plan for the operation under evaluation – and returns the queryPlanner information for the evaluated method.
  • EXECUTION_STATS – MongoDB runs the query optimizer to choose the winning plan, executes the winning plan to completion, and returns statistics describing the execution of the winning plan
  • ALL_PLANS_EXECUTION – MongoDB runs the query optimizer to choose the winning plan and executes the winning plan to completion. In “allPlansExecution” mode, MongoDB returns statistics describing the execution of the winning plan as well as statistics for the other candidate plans captured during plan selection.

The explain results are returned in a map named explain under the data section of the results JSON.

For more information on Explain and the results returned – see this MongoDB page – db.collection.explain()

Client Library Improvements

There aren’t a ton of new API calls in 4.15 – but there are some important improvements to the client libs themselves – so be sure to grab them!

  • C++ / Objective-C / Swift Library
    • RelayComms: Fix for tracking latest packetIds of ordered packets when joining an in-progress game session (BCLOUD-4584)
  • Unity Library
    • RelayComms: Fix for tracking latest packetIds of ordered packets when joining an in-progress game session (BCLOUD-4584)
    • Remember – our Unity Library is now available via Unity Package Manager for easy updates!
  • Unreal Engine
    • Migrated websockets to use Unreal’s IWebSocket for greater cross-platform compatibility (including Xbox!). 
      • Note – IWebSocket is considerably less performant than the previous libwebsocket implementation. As such, we do not recommend using WebSocket for real-time RelayServer communications – use UDP instead.
      • Update – there is a configuration fix to improve IWebSocket performance – check the library source readme!
    • RelayComms: Fix for tracking latest packetIds of ordered packets when joining an in-progress game session (BCLOUD-4584)
  • Java
    • RelayComms: Fix for tracking latest packetIds of ordered packets when joining an in-progress game session (BCLOUD-4584)
    • Our Java libs are now published on Maven in 3 packages: braincloud-java, braincloud-java-android and brainclouds2s
    • S2S library improvements
      • Added standardized log message format (now includes timestamps at ms level)
      • Fixed bug where a failed request would cause future requests to be ignored
      • Fixed bug where an error in the message callback would cause future requests to be ignored
      • Fixed bug where server response would be parsed as json even when no json would be available
      • Improved error responses to more accurately reflect what actually failed
  • JavaScript
    • Improved packetId handling and unit tests



Portal Changes

Portal-X is now available to all users!

Our legacy portal is still the default for 4.15 – but Portal-X is available as an alternate UI for everyone. Here is how to access it:

Launching Portal-X

After logging into the legacy portal, just click on your user image in the top-right hand corner, and click Open Portal-X to try out our new Portal. You can also navigate to it directly via https://portalx.braincloudservers.com.

You can switch back to the legacy portal at any time by clicking Switch to Legacy View from the top-right menu – or by navigating to https://portal.braincloudservers.com.

Portal-X Menus

One of the biggest changes to Portal-X is in the area of navigation.

In Portal-X, we have collapsed (and expanded) the main menus to a single left-hand menu system. You first switch between the Team and App menus via the tabs at the top. From there, the main sections are:

  • Design ← this is the old Design menu, much as it was in legacy portal
  • Global ← this is the old Monitoring | Global Monitoring menu
  • Groups ← this is the old Monitoring | Group Monitoring menu
  • Users ← this is the old Monitoring | User Monitoring menu
  • Reports ← this is the old Reports menu, largely unchanged

Menu Flyouts

To aid in navigation – we have added fly-outs to the app menus. Click on a fly-out to expand it and quickly view all of its sub-menus!

Dashboards

Portal-X features improved Team and App Dashboards – providing more information at a glance!

Smart Search

The smart search bar at the top of the screen allows you to quickly search across the system for apps, users, screens and more!

Favorites

Click the star in the breadcrumb menu to add a screen to your favorites list. Clicking Favorites from the menu shows you your list – plus the most recent screens you have visited.

Dark Mode

You can toggle between Light/Dark Themes via the right-hand menu (click on your profile pic in the top-right corner)

Getting Help!

Click the (?) icon to display a list of help resources – or click the chat bubble next to it to talk to Support!

More Portal-X Features

Be sure to check out these additional Portal-X features:

  • Brand new multi-pane Script Editor with Intellisense!
  • New API Explorer with RTT support!
  • New User Browser with more ways to look up users
  • New Profile screen gives a deeper overview of brainCloud resource utilization for your app
  • New Script Usage screen makes it easier to assess, prioritize and track script optimizations over time



API Changes

There are very few API changes in this release:

  • Friend Service
    • ListFriends() – now returns the platforms that a friend was discovered upon as part of the results
  • HTTPClient
    • New PostTextResponseJson() – call fills in this missing usage scenario
    • General – a default accept header is now added to all calls to improve overall compatibility. This new behaviour is disabled by the new compatibility flag – which is enabled by default for existing apps: [x] Do not add default response media type accept header for responses (can interfere with request signatures if apps are not aware)



Miscellaneous Changes / Fixes

  • Updated libraries
    • All libraries have been updated with the latest API enhancements. Go get ’em!
  • Documentation updates
    • The Learn More help pages have largely been updated for Portal-X – though additional updates are still in progress
  • Important Fixes
    • BCLOUD-26 Modify RTT event server to use session-based S2S calls
    • BCLOUD-1308 Add Custom Entity API support for explain() for paging queries
    • BCLOUD-3253 Move to Camel 3.11.7 (from 2.25.4)
    • BCLOUD-3436 Add more checking to Ultra Identity Validator
    • BCLOUD-3697 Review use of IGameDao getAllGames() and optimize where possible (especially if only gameId required)
    • BCLOUD-4182 Audit log paged read requests should only returns logs for apps non-admin team member has access to
    • BCLOUD-4294 Tighten up PSN service type with an enum and server side validation <- I think this might have been released in 4.14, but didn’t make it into release notes?
    • BCLOUD-4370 Further work on segregating redis connections
    • BCLOUD-4371 Retire the old spring oauth support to get rid of deprecation warnings and possible security vulnerabilities ← need to change prod-baas before traffic test
    • BCLOUD-4372 Retire jets3t component as it is no longer required and has not been updated since 2015
    • BCLOUD-4545 Implement super property caching for Client API Dispatcher
    • BCLOUD-4557 Add trackable New Relic events (errors?) for Portal Login failures
    • BCLOUD-4563 Look for blank gameId as well as null in checking logic in the S2S dispatcher
    • BCLOUD-4575 Marketplace – Products fail to load AND globalApp PRELOAD fails if BAD defaultPriceId — need to use readMultipleRobust DAO method to skip products that fail on deserialize
    • BCLOUD-4700 Fix for NPE in Global Monitoring->S2SLogs
    • BCLOUD-4701 User should not be able to delete currency when it is added to Item Catalog
    • BCLOUD-4751 Convert DeferredMessage processing to Newer DeferredCallback mechanism (includes OneWayMatch)
    • BCLOUD-4769 Orphan Room Server instances are not being terminated
    • BCLOUD-4777 New sysMetrics collection to collect nightly global (and some app) collections totals
    • BCLOUD-4780 New server endpoint to delete “INVITED”, “REQUESTED” users in groups screen
    • BCLOUD-4784 Update libraries identified in docker hub vulnerability report (snakeyaml, commons-collections, google auth client (1.33.3), spring (5.1.X->5.3.27), jason-smart (1.3.3->1.5), commons-fileupload(1.3.3->1.5))
    • BCLOUD-4785 Update Redisson library to 3.15.6 -> 3.16.8
    • BCLOUD-4791 NPE from AnalyticsEventConsumer process
    • BCLOUD-4799 Remove DeferredMessage karaf component and core service as it is obsolete
    • BCLOUD-4800 Implement a “system” RTT connection for non-player RTT interactions
    • BCLOUD-4804 Evs healthcheck now returns non-200 status code if connectivity is lost with RTTManager or S2S server
    • BCLOUD-4806 Server changes to move to MongoDB 5
    • BCLOUD-4818 Make SEDA queue sizes configurable via brainCloud property
    • BCLOUD-4826 Update vertx version from 4.2.1 to 4.2.7
    • BCLOUD-4834 Improve some less efficient queries (including queries that don’t require collections to be checked / created)
    • BCLOUD-4835 Create a start/poll version of direct api call method used by API explorer
    • BCLOUD-4836 Support audit logging from purge project and log team update for unlinking app from team for Auto Hard Deletion processing (excluding before and after snapshots)
    • BCLOUD-4851 Configurable security checking of packetId -1 (being used for deferred message handling)
    • BCLOUD-4852 Event server doesn’t handle failed S2S calls very well with new session-based S2S client
    • BCLOUD-4853 Added friendPlatforms to FriendService->ListFriends call
    • BCLOUD-4854 Make S2S local dispatcher asynchronous
    • BCLOUD-4862 Add Http client method postTextResponseJson
    • BCLOUD-4873 Improve bc-tools support for argo-rollouts
    • BCLOUD-4874 NPE when saving unset PSN integration
    • BCLOUD-4880 Getting ClassNotFoundException with memcache locks in karaf
    • BCLOUD-4851 Configurable security checking of packetId -1 (being used for deferred message handling)
    • BCLOUD-4872 Add server support for updating of a players “createdAt” timestamp from portal
    • BCLOUD-4890 Legacy Portal – Support auto redirect to Portal-X when hitting the “/login” JSP.
    • BCLOUD-4915 Remove @Required annotations from server classes and do applicable clean up of imports
    • BCLOUD-4916 Breakup existing LogProducer class into a log producer for api servers and one for everybody else
    • BCLOUD-4966 Provide support to make S2S Explorer session based similar to API Explorer
    • BCLOUD-4970 Need more Dowloader stats to better report errors – add gameId and profileId to new relic transactions
    • BCLOUD-4979 Change audit log for Quests to include serialized Tasks data
    • BCLOUD-5010 Update deprecated Nimbus JWT support – affects auths – Apple, FacebookLimited, GoogleOpenId, Ultra, PSN4/5, Nintendo
    • BCLOUD-5018 Update deprecated code for braincloud-camel-sqs component
    • BCLOUD-5020 Update Spring ExposablePropertyPlaceholderConfigurer based on deprecated PropertyPlaceholderConfigurer
    • BCLOUD-5022 Updated deprecated JsonParser reference
    • BCLOUD-5023 Update Microsoft client to use non-deprecated security and reflection mechanisms <– NOTE – test by verifying Microsoft store receipt! (probably cannot do!)
    • BCLOUD-5024 Update Saml service to use non-deprecated auth method
    • BCLOUD-5032 A couple more misc deprecation updates – CustomOidcUserService & FacebookCreditService <- test with Forum Login and Facebook purchase
    • BCLOUD-5039 Server build script does not recognize failures properly
    • BCLOUD-5043 Added support for Google Analytics 4
    • BCLOUD-5051 Fix camel http client code that the camel 3 update broke
    • BCLOUD-5054 Standardize apiserver images ← ensure deployment dir is ready for this
    • BCLOUD-5061 More direct error reporting when webhook output is wrong
    • BCLOUD-5063 Remove activemq/sqs replacement classes
    • BCLOUD-5073 When scheduling a script inside another script, the client wants the scriptData shown inside the Context of error log
    • BCLOUD-5081 Provide support to make S2S Explorer session based similar to API Explorer
    • BCLOUD-5082 Assign unique session ids to webhook calls
    • BCLOUD-5083 [Portal-X, Legacy] Design | Servers | My Servers – When user change Server Type from ‘Custom Server’ to ‘Relay Server (hosted)’ or ‘Room Server (hosted)’ an error message display
    • BCLOUD-5115 Make Oauth client auth method configurable
    • BCLOUD-5123 System metrics indexes
  • Plus miscellaneous fixes and performance enhancements…
Announcement
2 years ago

Enable new 2FA today!

Twilio is retiring the Authy API that brainCloud uses as of May 1, 2023.

All 2FA users MUST migrate to our new Google Authenticator compatible system by May 1st, 2023.

Users who do not migrate by that date will find their accounts locked as a security precaution. See the FAQ below for instructions on how to re-enable your account. 


Enabling the new 2FA

The good news is that our updated solution (which uses the Twilio Verify API), is Google Authenticator compatible – so you can use any compatible app – including:

  • Google Authenticator
  • Microsoft Authenticator
  • Twilio Authy 

(Why is Authy on this list? Although Twilio has terminated the Authy Server API – they continue to fully support the app. It is still a good authenticator that works well across multiple devices.)


Configuring the new 2FA is simple:

  • Click on your name in the top-right corner of the Portal
  • Choose Edit Profile
  • Navigate to the Two-factor tab

You will see one of the following two screens.  If you’ve previously enabled our Authy-based 2FA – you will see a screen that looks like this:

If you are enabling 2FA for the first time, you will see a screen that looks like this:

Click either the [Verify API] or [Click to Enable 2FA] button – depending upon the dialog you see – to continue.

Click the [Link] button to continue.

Then get your Authenticator app out – and scan the QR code on the next page.

And finally, enter the code displayed in the app to finalize linking your account.

That’s it. Your account is now configured with our shiny new 2FA system.

The next time you login, you’ll see this prompt:

Note that you can choose to have brainCloud remember your device (so that you don’t have to re-enter the Authenticator code at each login) for 30 days.


Frequently Asked Questions

How can I tell if my account is using Authy-based 2FA?

The easiest way to be is to check your user settings:

  • Click on your name in the top-right corner of the Portal
  • Choose Edit Profile
  • Navigate to the Two-factor tab

If you see that your account is linked to a phone number (and the red Authy logo below it) – then your account is currently using Authy for 2FA verfication.


What will happen if I don’t migrate by May 1, 2023? 

At the stroke of midnight UTC on April 30th, we will lock all accounts using Authy 2FA that have not migrated to the Verify API.  This is to prevent any nefarious actors from being able to log into a newly unprotected account.

To re-enable their accounts, users will need to invoke the “Forgot Password” link on the Portal – which will email them a link to use to reset their password. (This proves that the actor logging in has access to the user’s email account).

Once reset, the user will be able to log back into their account.

I like the Authy App. Can I still use it?

We like it too! And yes you can.

You can use Authy as your Google Authenticator app for validating brainCloud Portal logins. (And note, although Twilio is no longer supporting the Authy API, they have stated that Authy is still supported as a client app for this very purpose).

Unfortunately that doesn’t give us the one-touch capability that brainCloud users used to enjoy. Twilio says that they are working to enhance their APIs to support Authy One-touch in the future – but there is no timeframe for delivery. If/when it becomes available, we will strongly consider supporting it.

What if I am using a preview of Portal-X?

If using Portal-X, the screens are a bit different. This screen (with the Authy logo, and the yellow warning above) tell you that you are using the old 2FA system. Click on the [VERIFY API] button to enable the new 2FA system.


releaseAnnouncement
2 years ago

brainCloud 4.14 is live!

We know, we know – you really want brainCloud 5 — not 4.14! It will be here soon — we promise!

In the meantime, this is the last in our 4.X series of releases – and it features a bunch of important updates.

Plus, as a bonus, in a few weeks, we will be granting preview access to the new brainCloud 5 Portal! 


Important Changes

Note: there are a few important (and potentially disruptive) changes in this release – specifically:

  • For un-owned Group Entity Creates (i.e. CreateGroupEntity() (with isOwnedByGroupMember == false) and SysCreateGroupEntity()) – the following two changes apply:
    • if acl is specified, it must include both the other and member fields… Also, member cannot be more restrictive than other
    • Also – if acl is not specified, it now defaults to { "member": 2, "other": 0 }. It did this before when acl was empty map, but when acl was null, it defaulted to { "member": null, "other": 1 } – which was both less secure and problematic.
  • Also regarding Group Entity creates – the entityType must no longer be null or empty string ← it was never supposed to be allowed in the first place!
  • When using Shared Accounts(i.e. apps with parent and child profiles) – the following change applies:
    • calling Identity.GetChildProfiles() will no longer return the child profiles for apps that have been soft-deleted
  • Apps by default are now initially limited to max of 15 custom entity collections. See Custom Entity Improvements section for more information.



Release Highlights

Portal-X! (available shortly after 4.14 release)

Our next-gen Design Portal (codenamed Portal-X), will be available as part of brainCloud 4.14.

The new Portal has been completely re-designed and re-written from the ground up to give us a strong foundation for new features moving forward.

Portal-X is more capable, more scalable, more mobile-friendly, and easier to use. It is also a work-in-progress – and will definitely improve over time as we polish it. We look forward to your feedback!

Group Files API [Beta]

brainCloud 4.14 adds support for group-managed files.

Group Files are similar to Group Entities – in that they are associated with, and potentially private to, a specific group.

Group Files features include:

  • folder structure within a group
  • ACL permissions at folder and file levels
  • operations for creating, moving and deleting folders
  • operations for moving, copying and deleting files
  • ability to copy/move user files to group files

Note that Portal support for Group Files will be added to our Next-gen Portal in coming releases. For now, support is API only.

Also note, that like user files, group files do not migrate to downstream apps during deployment.

Relay Server Improvements

We have made several changes and improvements to our Relay Servers:

  • Added a new “END_MATCH” call to better support ending a game session while players remain attached to the lobby that spawned it.
  • Fixes for websocket packet handling that span frames.
  • Added missing passcode validation for match join-in-progress.
  • Lots of logging cleanup.
  • Updated documentation accordingly.

Client Library Improvements

In addition to incorporating the 4.14 API changes, the following additional improvements have been made to the client libraries:  

  • Objective-C / Swift Library (C++)
    • Fixed errors for Xcode 14 update (multiple definitions of http_status_codes)
    • Fixed Cocoapod compiler warnings
    • Builds for WatchOS
    • Improved compile time
  • Unity Library
    • At long last, Unity Package Manager support!
    • Added support for new RelayServer EndMatch() call
    • Relay Communication: TCP and UDP bug fixes
  • Unreal Engine
    • Code fix for UE 5.1 no longer accepts deprecated IOnlineStorePtr type
    • Facilitates proper/complete disconnect from relay server (send disconnect to server then handle cleanup in client closed callback)
    • More detailed connection status in RTT comms to include CONNECTING, more precise DISCONNECT
    • Improved compile time
    • IMPORTANT: IWYU paradigm is promoted for UE5 and has been implemented in our brainCloud plugin. Monolithic include Engine.h replaced with CoreMinimal.h. Client projects may incur build errors and if so will need to include required headers directly (JSON reader, Platform file manager, etc).
    • There is a known Clang compiler issue when using Xcode 14 with UE 4. There will be errors in redefinitions of HTTP_STATUS codes in third-party libraries used by Unreal and brainCloud. This issue is resolved in UE 5. In order to continue development in previous versions of Unreal, the file Engine/Source/ThirdParty/libWebSockets/libwebsockets/include/Mac/libwebsockets.h can be overwritten by the updated one downloaded from Epic Games’ developer GitHub. 
  • Java
    • Updated documentation for client setup
  • Javascript
    • Eliminated redundant callbacks in the Relay service

Custom Entity Changes and Improvements

  • Portal now uses a paged API for retrieving Custom Entity types
  • Max # of custom entities now enforced (see note below)
  • New Raw Lines import/export format. This is a more efficient format for larger imports.
  • API – Recount now skipped on subsequent page requests BV

Deployment and Import/Export Changes

We have been working to improve the performance and scalability of our app deployment and import/export mechanism.

Some of these changes are effective right away – and others will be enabled in the coming weeks after more production testing.

Import / Export

There is a new file format for App Configuration Data imports/exports, which separates each migratable custom entity collection into its own file. [feature is backwards-compatible and will be initially disabled]

Deployments

  • The target app’s game record is no longer temporarily deleted during the deployment process. The old record is updated directly instead.
  • Migrateable Custom Entity collections are now copied directly collection-to-collection – instead of being exported to and imported from intermediate files. This lowers the memory footprint of deployments considerably. [feature is backwards-compatible and initially disabled]

Example App Improvements

The following improvements have been made to the example apps:

  • All Unity Examples will be updated to 4.14 shortly after release
  • All Unreal Examples will be updated to UE 5 before the next release
  • Authentication Demo (Unity)
    • We have completely re-worked the Unity Authentication demo
    • Version 1.0 includes clear examples of how to handle user authentication and the various services within the brainCloud API when using Unity (including Entity, Custom Entity, Global Statistics, Identity, Player Statistics, Script, and Virtual Currency)
      • More methods of authentication and examples of other services to come
    • You can find the new release, alongside all other Unity examples, here: GitHub – getbraincloud/examples-unity: Example projects using the Unity brainCloud client
  • brainCloud Clashers (Unity)
    • a One-Way Multiplayer Example
    • We have a new Clash-style game implemented to demonstrate the use of our one-way multiplayer APIs – complete with playback streams
  • Java Demo
    • A new Android demo based on the Unity Authentication example that demonstrates how to use various services within the brainCloud API
    • You can find the new release here: GitHub – getbraincloud/examples-java: Example projects using the Java brainCloud library
  • Relay Test App (Unity Version)
    • Takes advantage of the new Relay Server “END_MATCH” feature to properly support long-lived lobbies.
  • Unreal Functional Test Suite and Device Demo
    • Added scripts to switch between UE 4.27, 5.0 and 5.1 with documentation
    • Improved logging-in editor
    • Include required headers for the project in replacing Engine.h with CoreMinimal.h
    • Changes made to build in Xcode 14 (the new options added do not exist in previous versions so compiler errors will occur with UE 4/Xcode 13 setup – see project Readme regarding fix)
    • Added scripts to up-convert to UE 5 and to ensure asset compatibility for UE 4
  • Relay Test App (Unreal Version)
    • Changes made to build in Xcode 14 (the new options added do not exist in previous versions so compiler errors will occur with UE 4/Xcode 13 setup – see project Readme regarding fix)
    • Added build scripts for continuous integration
  • Android C++ Demo App
    • Improvements to Java layout and test output
  • Relay Test App (C++ Version)
    • Added gradle project to existing source code for deployment to Android devices
  • Swift UI and Basic Example
    • Updated for Xcode 14 and improved command-line builds

Additional Features / Changes

  • Auto-Delete Users
    • We have made a change so that Auto-Delete settings are no longer propagated during deploys. This allows developers to have separate settings for Development vs. Production app instances.
  • Group Entities
    • Increased enforcement of parameters when creating new Group Entities. See API section for details.
  • External Web Services
    • We have improved the caching of the external service endpoints – so calls to these services should be a bit faster… (especially at higher volumes)
  • Logging
    • The system will no longer record “user session has expired” warnings. The system already provides an appropriate response to the client. There is no value to retaining them on the server (and they just waste log storage).
  • MongoDB 4.4
    • This release has been fully tested on MongoDB 4.4. All brainCloud deployments will migrate to MongoDB 4.4 in the coming months.
  • Offline Matchmaking
    • Database Index Optimizations for faster performance
  • PlayStation
    • Added new option to ensure that the user’s Profile Pic url is updated at each login
  • Portuguese (Brazilian)
    • We have updated our global list of supported locales to include Portuguese (Brazillian)
  • Ultra Blockchain
    • The Ultra Blockchain components have been updated to support NFT v1
  • WebPurify Integration
    • Improvements to WebPurify error logging

From Previous Patches

Additional changes that were added in 4.13 patches:

  • Increased Max Leaderboard “Days” value from 7 → 28 days
  • Added the ability to extend the Max Server Session time from 6 hours → 24 hours

Features for licensees

These features are of special interest for customers who have their own private instance of brainCloud:

  • Auto Hard-Deletion
    • New settings to automatically trigger hard-deletion of soft-deleted apps – after a period of days, and only if the app’s users are lower than a specified threshold
    • This helps to keep to keep the database slim and trim
  • Auto-Delete Users
    • The deployment changes will allow private licensees to enable deletion of Dormant Accounts in development apps – without having those settings necessarily migrate to their production apps.
  • Portal Password Standards
    • brainCloud can now enforce minimum password standards for portal users
    • The settings are controlled via the new portalPasswordEnforcement brainCloud property
{
  "isEnabled": true,
  "minLength": 8,
  "maxLength": 25,
  "minDigits": 1,
  "minUppercase": 1,
  "minLowercase": 1,
  "minSymbols": 1
}

Portal Changes

We have also made the following changes to the legacy portal:

Design

  • Core App info | Application IDs
    • New [x] Always update profile pic url option added to the Playstation settings. Ensures that the PlayStation avatar picture will be refreshed each time a user logs in – even if the pic had been previously set before.
  • Cloud Code | My Servers
    • Can now specify Custom Environment settings for GameLift servers
  • Cloud Data | Custom Entities
    • Retrieving the list of custom entity types is now paged properly (under the hood) for better performance
  • Integrations | Blockchain
    • Updated the Ultra System plugin to support optional CloudFlare service tokens

Team

  • Manage | Team Info
    • The Billing Information section will now display the team’s Credit Balance (if it has one).

API Changes

The following changes/additions have affected the brainCloud API:

  • Event
    • New SysSendEventRTTOnly() method can be used to send events to users via RTT-only — i.e. without persisting them to disk. This eliminates the need to delete the event once received. RTT-only events have an eventId of "" (i.e. empty string).
  • Group
    • For un-owned Group Entity Creates (i.e. CreateGroupEntity() (with isOwnedByGroupMember == false) and SysCreateGroupEntity()) – the following two changes apply:
      • if acl is specified, it must include both the other and member fields… Also, member cannot be more restrictive than other
      • Also – if acl is not specified, it now defaults to { "member": 2, "other": 0 }. It did this before when acl was an empty map, but when acl was null, it defaulted to { "member": null, "other": 1 } – which was both less secure and problematic.
    • Group Entity creation calls now enforce that groupEntities must specify an entityType – can’t be null or empty string
  • GroupFile [NEW!]
    • File Info – CheckFilenameExists(), CheckFullpathFilenameExists(), GetFileInfo(), GetFileInfoSimple(), GetCDNUrl(), GetFileList(), UpdateFileInfo()
    • File Operations – CopyFile(), MoveFile(), DeleteFile(), MoveUserToGroupFile()
    • Sys File Info Operations (Cloud Code Only; ignore permissions) – SysCheckFilenameExists(), SysCheckFullpathFilenameExists(), SysGetFileInfo(), SysGetFileInfoSimple(), SysGetCDNUrl(), SysGetFileList(), SysUpdateFileInfo()
    • Sys File Operations (Cloud Code only) – SysCopyFile(), SysMoveFile(), SysDeleteFile(), SysMoveUserToGroupFile()
    • Folder Operations (Cloud Code only) – SysCreateFolder(), SysMoveFolder(), SysUpdateFolder(), SysLookupFolder(), SysDeleteFolder()
  • Identity
    • calling Identity.GetChildProfiles() will no longer return the child profiles for apps that have been soft-deleted
  • Leaderboard
    • New PostScoreToDynamicLeaderboardUsingConfig() and PostScoreToDynamicGroupLeaderboardUsingConfig() have been added as more flexible versions of the older API calls. In particular, these new calls allow the developer to specify an optional expireInMins value that will automatically queue the leaderboard for deletion after the prescribed number of minutes. 
    • Note that these two new calls are currently cloud-code only. They will be added to the client libs for brainCloud 5 though!
  • Messaging
    • New SysDeleteMessages() call allows multiple messages to be deleted in a single call.
  • RelayServer
    • New EndMatch() call allows the owner of a game session to tell the RelayServer to shut down the match – without having each player disconnect from the client (which also causes them to leave the lobby). This is a better flow for long-lived lobbies.

Miscellaneous Changes / Fixes

  • Updated libraries
    • All libraries have been updated with the latest API enhancements. Go get ’em!
  • Documentation updates
    • The latest APIs have been incorporated into the docs
  • Important Fixes
    • TBC
  • Fixes included from 3.14.1 patches
    • BCLOUD-1518 – Fix to lobby screen – disband on start no longer automatically selected
    • BCLOUD-3060 – Blockchain Integration – Enforce a minimum value of 1 for the “Timeout (minutes)” fields.
    • BCLOUD-3109 – Improvements to json response exception reporting from scripts
    • BCLOUD-3115 – Added header and bundle appId to s2s dispatcher
    • BCLOUD-3119 – Fixed issues with the reset password screen.
    • BCLOUD-3123 – Monitoring Group Entities – Fixed displayed member ACL in the table
    • BCLOUD-3179 – Support search on name of definition id for Item catalog
    • BCLOUD-3184 – Detach identity confirm anon fix
    • BCLOUD-3295 – Corrected permissions check on app passwords feature
    • BCLOUD-3362 – Fix to serialization issue for cloud code version of LobbyService.GetLobbyInstances()
    • BCLOUD-3371 – Made hosting cost billing adjustment values super properties
    • BCLOUD-3411 and 3412 – Extended max Room Server Session time past 6 hours (new property – roomServerMaxSessionTimeMins)
    • BCLOUD-3581 – Custom Entities skip recount on user page requests
    • BCLOUD-3555 – PS5 Profile and Friends Support
    • BCLOUD-3687 – Passing through custom fields in fusebill get plan details
    • BCLOUD-3652 – Fixed issue with monthly aggregates for ccx overages
    • BCLOUD-3805: Fixed encoding of URL parameters when a player confirms their email address ← important for email addresses with “+” in them
    • BCLOUD-3836 – Fix for collecting RTT cx usage stats
    • BCLOUD-3844 – Improvements to WebPurify error handling
  • Plus miscellaneous fixes and performance enhancements…
Announcement
2 years ago

Bulk+ Pre-paid plans are now available!

Hi folks,

The new Bulk+ Pre-paid plans are now live!

These plans offer additional discounts for high-volume (i.e. 100M+ API / month) brainCloud apps.


The savings come primarily from pre-paying for a bulk quantity of API Counts – but there are also additional savings in the pricing for File Transfers, Deep Data Storage, and Dormant Accounts.

Note – you can see the fine details of these plans on our shiny new getbraincloud.com site! Just go to the Pricing tab, then choose [Bulk+ Plans].

To switch your app(s) to one of the new plans:

  • Go to Teams | Manage | Apps
  • Find the app you want to change, and choose Change Plan from the action menu
  • Switch to the Bulk Plans tab to view the new plans
  • Select the plan that works for your app – and click [Choose Plan] to make the change! 

As always, if you have any further questions reach out to our support team and we will help you out!
Announcement
2 years ago

RTT CCx calculation fixes

Hi folks,

We wanted to notify you that we have discovered (d’oh!) and fixed (yay!) an error with the RTT Concurrent Connection (i.e. CCx) statistics that brainCloud was collecting for billing purposes.

This error meant that we were undercharging for RTT utilization — and the fix means that the under-charging will stop – and thus, the bills for heavy-usage RTT customers will increase slightly (boo!).

The good news is that we aren’t looking to recoup the years of under-billing. And the better news is that RTT usage pricing is already (and remains) quite inexpensive – so the overall impact on an app’s monthly brainCloud bill is quite small (if anything!):


  • Apps whose usage is within the Free CCx counts of their plan won’t see a change at all. 
  • For high-usage apps, the average impact is only about 2%. 
  • And of course, app’s that aren’t using RTT are not affected at all.

Apologies for the error!

Paul.

—

More information about the defect:

As we were collecting CCx statistics from the multiple RTT Event Servers, we were mistakenly clobbering the server-specific values instead of aggregating them together. This meant that we were actually undercharging by a factor of 3… (i.e. charging only for one server’s worth of connections, while an app’s connections are actually spread across three servers).

Once again – apologies for the error. 

Announcement
2 years ago

Feb 2023 Pricing Updates

As you are hopefully already aware, our long-awaited Dormant User Account pricing goes into effect for the February 2023 billing cycle… (which invoices on March 1st, 2023).

There are a few additional pricing tweaks, including new bulk-pricing plans, that will become active at that time as well.

Read on for more details!


Dormant User Accounts

brainCloud defines a Dormant User Account as any account where the user hasn’t logged in the app in the past 365 days. These users add no value to your game (e.g. they are probably anonymous and have already uninstalled your app!) – but they do significantly increase costs (including deep data usage) — and slow down your apps. In July 2022, over 50% of brainCloud storage and backup costs were due to dormant accounts!


Beginning with the February 2023 billing cycle, which is invoiced on March 1, 2023, brainCloud apps will be charged $75 / month per Million dormant users (pro-rated). That is not a lot – though for some apps it would be – but ideally we don’t want to collect any Dormant User revenues at all — we are looking for the cost savings! That’s why we have our Auto-deletion service!

For instructions on enabling Auto-Delete to reduce and/or eliminate a Dormant User Account pricing charge, see the bottom section of our previous post.


Hosting Pricing Changes

After some deep-dive usage analysis, we have determined that we need to adjust the costs that we charge for hosting Room and Relay Servers. The current formulas were not accurately reflecting the full costs of providing the service – which need to include:

  • server hosting costs
  • disk storage costs
  • data transfer costs
  • cloud service support costs ← which is a percentage on top of all costs that our cloud provider (AWS) charges as part of our support plan

Therefore, beginning with the February 2023 billing cycle, which is invoiced on March 1, 2023, the prices for brainCloud Hosting services are changing as follows:

  • Hosting Server markup – will be increased from 15% mark-up to 25% markup
  • Hosting Management cost – will increase from 1.5 cents per server hour to 2 cents per server hour

Note – these changes only affect customers using brainCloud’s RelayServer and RoomServer hosting services. Customers not using these services (or using their own GameLift accounts instead) are not impacted.


Deep Data Pricing Reductions

In the good news category, a similar deep-dive analysis has determined that we can safely reduce our deep data pricing!

Therefore, beginning with the February 2023 billing cycle, which is invoiced on March 1, 2023, we are decreasing the Deep Data Storage pricing by 10% – from $0.50 / GB / day -> $0.45 / GB / day!

We are also increasing the included (free!) Deep Data Storage Usage units for Business+ Plan customers from 10GB -> 20GB.

As always, we encourage developers to monitor their deep data usage (especially from Custom Entities), and ensure that unused collections are deleted (i.e. especially in cases where collections were temporary migration collections) – and that apps are making use of our TTL (Time-to-live) feature to automatically clean up temporary entities over time.


New Bulk+ (Pre-purchase) Plans

Finally, brainCloud is introducing four (4) new plans for our highest-volume customers.

These plans allow customers to pre-buy a large quantity of API Requests for a discount – with additional savings on Deep Data Storage, File Transfers, and Dormant User Accounts.

Note that as these are pre-purchase plans; customers are charged the live fee amount at the beginning of the month – and pay for usage for the period at the end of the month as usual. This differs from our regular plans, where all charges are incurred at the end of the month.

The new plans are:

  • Bulk+ 100M($955 / month)
    • Includes 100 Million API calls at a savings of $75. Additional API calls start at $9.50 / M.
    • File transfers discounted 3% to $0.145 / GB, and free transfers bumped up to 100 GB.
    • Deep Data Storage discounted 7% to $0.42 / GB / day, and free storage units bumped up to 50 GB.
    • Dormant User pricing discounted 5% to $71.00 / Million
  • Bulk+ 250M($2,205 / month)
    • Includes 250 Million API calls at a savings of $250. Additional API calls start at $9.25 / M.
    • File transfers discounted 7% to $0.14 / GB, and free transfers bumped up to 250 GB.
    • Deep Data Storage discounted 13% to $0.39 / GB / day, and free storage units bumped up to 100 GB.
    • Dormant User pricing discounted 10% to $67.50 / Million.
  • Bulk+ 500M($4,115 / month)
    • Includes 500 Million API calls at a savings of $650. Additional API calls start at $9.00 / M.
    • File transfers discounted 13% to $0.13 / GB, and free transfers bumped up to 500 GB.
    • Deep Data Storage discounted 24% to $0.34 / GB / day, and free storage units bumped up to 200 GB.
    • Dormant User pricing discounted 15% to $64.00 / Million
  • Bulk+ 1B($7,705 / month)
    • Includes 1 Billion API calls at a savings of $1,500. Additional API calls start at $8.50 / M.
    • File transfers discounted 20% to $0.12 / GB, and free transfers bumped up to 1000 GB.
    • Deep Data Storage discounted 33% to $0.30 / GB / day, and free storage units bumped up to 400 GB.
    • Dormant User pricing discounted 20% to $60.00 / Million.

Full specifics for the new plans will be posted to getbraincloud.com in early 2023.

These new plans will become available in time for the March 2023 billing cycle – and depending upon interest – potentially as early as January 2023. Note that when these plans become available, they will include all the pricing changes discussed above (even if they are released before the February billing cycle).

Feel free to reach out to support if you have further questions about these plans.

releaseAnnouncement
2 years ago

Release 4.13.1 is live!

This is a small, targeted release with a few key improvements. This is also our last planned release before the December holiday season.

Note that this is a server-only release. There are no changes to the client libraries.


Release Highlights

Client API Blocking

We have added a new feature that makes it easier to secure your app from mischievous players.

Devs have always been able to add an API Pre-hook to block specific calls from the client – but this is painful to set up – and results in additional API counts for the app.

Configuring the new API Blocking feature is as simple as going to the new Design | Cloud API | API Blocking page, and selecting the Services + API Calls to block. Hit SAVE and you are done! (Or more likely, you are once you deploy those changes to your production app.)


We hope this new feature helps our customers to keep ahead of their most competitive (and ill-mannered) players.

Note that this feature requires a Plus plan to activate.

Note also that certain calls, like the Award(), Consume() and Reset() currency calls, may already be blocked from the client depending based on the compatibility settings on the Design | Core App Info | Advanced Settings page.

Leaderboard “Days” rotation increase

This is a small change – but apps using the arbitrary “Days” rotation for their leaderboards can now set the rotation as high as 28 days…. ← the previous limit was 14 days.


Portal Changes

We’ve made the following portal changes:

Design

  • Cloud Code | API Blocking
    • A new screen that allows devs to block specified APIs from being callable from the client.


  • Leaderboards | 
    • Leaderboards can now be configured with a 28 day rotation.

API Changes

There are no changes to individual API calls, but the new API Blocking feature means that any client API call can now return the following error:

{
  "status_message": "Processing exception (message): Call blocked from client.",
  "reason_code": 40346,
  "status": 403
}

Miscellaneous Changes / Fixes

  • Additional Fixes
    • BCLOUD-3305 and BCLOUD-3331 – Improvements to resetting of end-user passwords. Now preventing double-clicks, and waiting until code has been successfully changed to remove the link code.
    • BCLOUD-3109 – Improvements to json response exception reporting from scripts
    • BCLOUD-3295 – Corrected permissions check on app passwords feature
    • BCLOUD-1518 – Fix to lobby screen – disband on start no longer automatically selected
    • BCLOUD-3362 – Fix to serialization issue for cloud code version of LobbyService.GetLobbyInstances()
  • Plus miscellaneous fixes and performance enhancements…