Release 4.6 is live!
brainCloud 4.6 is mostly an under-the-covers technology refresh:
- We have reworked our database access layer to be compatible with MongoDB 4.0 and beyond – all while maintaining API compatibility for our customers, of course.
- We have moved our reporting services from our API Servers to our Datastream Servers for improved performance and stability for larger exports.
- We have improved the RTT connection handling code in our client libraries.
- We have removed a slew of older deprecated calls from our client libraries.
On top of all that, we did add a few new features – so read on for the details!
Release Highlights
Script API Usage Stats
We have added a new feature to our API Explorer and Script Editor to help you assess and tune the performance of your scripts.
The new API Usage log lists the API calls (by service and operation) that your script made, and calculates the API Count that will be used for billing purposes. Handy!
(Remember, the first 3 calls from a script are free – and each call after that is 1/2 count).
Fewer calls = lower server utilization = lower costs = faster scripts. It’s win-win-win folks!
SAML End-user Authentication
brainCloud has been enhanced to support SAML for end-user authentication. This is mostly relevant for non-gaming* customers who want to integrate their brainCloud app with a corporate directory.
Our SAML authentication builds upon the External Authentication feature, providing several key endpoints that can be used for initiating calls and receiving callback from the SAML identity provider.
See the SAML Authentication knowledge-base article for more information.
Random Custom Entities
We have added a new API that supports the retrieval of random custom entities.
The new API is called GetRandomEntitiesMatching()
and takes as parameters the entityType, a JSON query filter, and the number of entities to return.
API Keys
We are developing a new Builder API mechanism for developers. This will enable API-driven management of teams, apps, and scripts via external services and tools.
We are hopeful that this, together with Cloud Code folders (coming soon), will allow devs to more efficiently integrate brainCloud with their build processes.
Our new API keys system is a foundational building block. To access any Builder API method, the following conditions must be met:
- Builder API access must be enabled for the Team itself
- Builder API access must be enabled for the User who owns the key (on the target Team)
- The Builder API key must be valid and not expired
We will provide more information on the Builder API in the coming months.
RTT Connection Handling
As mentioned above, we have made significant improvements to RTT Connection Handling in the client libraries.
The improvements across all libraries include:
- Refactored the underlying code to keep track of RTT connection state via a new RTTConnectionStatus enum with the following values – CONNECTED, DISCONNECTED, CONNECTING and DISCONNECTING.
- Added a new GetConnectionStatus() method to return this status.
- The existing IsRTTEnabled() call still works – but now simply returns true if the status is CONNECTED.
In Unity and Unreal, we have also:
- Added a new WebsocketStatus enum (with values OPEN, CLOSED, MESSAGE, ERROR, and NONE) which is used internally to keep track of the WebSocket status. This allows the library to catch an annoying Android background app bug where the RTT connection closes because of the WebSocket closing — and notify the client app to re-establish its RTT connection.
- Improved error handling in Unity RTT now gives more information about what happened with the RTT connection.
Portal Changes
We have made the following portal changes:
Team
- Manage | Members
- Added a column to show which users have API Keys defined for this team
- Also added a new Builder API Access option to the Permissions tab of the user settings
- Manage | Team Info
- Added a toggle for enabling Builder API Access
Design
- Cloud Code | API Explorer
- The new API Usage Stats log is now added to response when cloud code scripts are called.
- Cloud Code | Scripts, Script Editor
- The new API Usage Stats log is also appended to the responses in the Run tab of the Script Editor.
- Cloud Data | Custom Entities
- The index list screen now displays the index key fields – providing a much better overview of index coverage.
- Integrations | Manage Integrations
- A new SAML Settings section has been added to the integrations screen.
Monitor
- Group Monitoring | Groups
- We have added a new feature that allows Portal users to remove members from groups.
- User Monitoring | Recent Users
- We now capture and display the version of the client app that users are using to login.
- User Monitoring | Logs
- A new [Refresh] button has been added. Very useful when viewing the live logs of a user while debugging.
App Version now displayed in Recent Users list…
Reporting
- API Usage
- We now break down custom entity operations by entity type – providing better insight into the performance of individual entity types.
General
- Edit Profile | API Keys
- You can now create API Keys for use with our Builder API – coming soon!
API Changes
The following changes/additions have affected the brainCloud API:
- Custom Entity
- (New!)
GetRandomEntitiesMatching()
call added for returning a set of random entities from a filtered list of candidates.
- (New!)
- File
- (New!)
FileUploadFromMemory()
call added to allow uploads to happen in situations where local file access is not possible or convenient. For example, screenshots from Unity-based WebGL apps. Note – Unity client only.
- (New!)
- Group
- (Improved!) Sys APIs for Groups and Group Entities are now available from S2S
- RTT
- (New!)
GetConnectionStatus()
call returns the status of the RTT WebSocket connection ( CONNECTED, DISCONNECTED, CONNECTING and DISCONNECTING).
- (New!)
The following methods are newly marked as deprecated:
- PlayerState
UpdateName()
deprecated – useUpdateUserName()
instead… (which is no longer marked as deprecated – it was a mistake!)
The following previously deprecated methods have been removed from the 4.6+ client libraries:
- Authentication
GenerateGUID()
andGenerateNewAnonymousId()
removed – useGenerateAnonymousId()
instead.
- Client
GetGameId()
removed – useGetAppId()
instead.GetGameVersion()
andGetVersion()
removed – useGetAppVersion()
instead.
- Entity
GetSharedEntityForPlayerId()
removed – useGetSharedEntityForProfileId()
instead.GetSharedEntitiesForPlayerId()
removed – useGetSharedEntitiesForProfileId()
instead.GetSharedEntititesListforPlayerId()
removed – useGetSharedEntitiesListForProfileId()
instead.
- Friend
FindPlayerByUniversalId()
andFindUserByUniversalId()
removed – useFindUserByExactUniversalId()
or instead.ReadFriendPlayerState()
removed – useReadFriendUserState()
instead.
- Gamification
ResetMilestones()
removed from client libs – still available from cloud code.
- PlaybackStream
GetStreamSummariesForInitiatingPlayer()
removed – useGetRecentStreamsForInitiatingPlayer()
instead.GetStreamSummariesForTargetPlayer()
removed – useGetRecentStreamsForTargetPlayer()
instead.
- PlayerState
DeletePlayer()
removed – useDeleteUser()
instead.ReadPlayerState()
removed – useReadUserState()
instead.ResetPlayer()
removed – useResetUser()
instead.UpdatePlayerName()
removed – useUpdateUserName()
instead.UpdatePlayerPictureUrl()
removed – useUpdateUserPictureUrl()
instead.
- PlayerStatistics
IncrementPlayerStats()
removed – useIncrementUserStats()
instead.ReadAllPlayerStats()
removed – useReadAllUserStats()
instead.ReadPlayerStatsForCategory()
removed – useReadUserStatsForCategory()
instead.ReadPlayerStatsSubset()
removed – useReadUserStatsSubset()
instead.ResetAllPlayerStats()
removed – useResetAllUserStats()
instead.
- PlayerStatisticsEvent
TriggerPlayerStatisticsEvent()
removed – useTriggerStatsEvent()
instead.TriggerPlayerStatisticsEvents()
removed – useTriggerStatsEvents()
instead.
- Product
- This legacy
Product
service has been been removed. Use the replacementAppStore
orVirtualCurrency
services instead.
- This legacy
Miscellaneous Changes / Fixes
- Updated libraries
- All libraries have been updated. Go get ’em!
- Documentation updates
- Added new knowledgebase articles for dozens of portal screens. Look for the Learn More links!
- Important Fixes
- BCLD-6427 – In API Explorer/Scripts/S2S Explorer the up/down arrows in the log are not working
- BCLD-6389 – Restore Checkpoint now properly deletes new custom collections (created or imported) since the selected checkpoint
- BCLD-6344 – When viewing indexes, the index fields box is not pretty printed
- BCLD-6352 – ADHOC Division Set Leaderboard Template with Tournament in progress is losing required tournament data on import/deploy
- BCLD-6320 – C++ cannot tear down WebSocket on Win32
- BCLD-6343 – Deleting custom indexes shows wrong text – asks if you want to delete the “entity type” instead
- BCLD-6327 – Import/Deploy custom entity configs (and migratable custom entities) only if target app has applicable billing plan
- BCLD-6251 – Added support to manage groups and group entities from S2S
- BCLD-6304 – Identity – GET_EXPIRED_IDENTITIES throwing exception for expired/invalidated Facebook identities
- BCLD-6322 – Reporting | Analytics page not showing session graph if between 7-8 pm Eastern
- BCLD-5969 – Added null check for “push content” call in Unity for Abandon/Complete Match with summary data
- BCLD-6283 – VerifyReceipt() for product that is “Not for Sale” should still work
- BCLD-6183 – User Items not being exported as part of user data export/archive
- BCLD-6184 – User Items not being deleted when the user is deleted
- BCLD-6294 – UpdateGroupData and UpdateGroupName methods not updating UpdatedAt field
- BCLD-6246 – GoogleOpenId identity cannot be detached
- Plus miscellaneous fixes and performance enhancements…