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releaseAnnouncement
9 years ago

Parent Currencies and an Authentication Fix (Release 2.16)

Release Highlights

Key features (and a fix) in this release:

  • Parent Currency Enhancements – you can now link parent currencies to the IAP Products in child apps. This means that if you’re implementing a meta-currency across all your apps, you can configure products in the child apps that award the parent currency. This completes the currency enhancements to our Shared Accounts feature.
  • Parameterized Notification Templates – by popular request, you can now include parameters in your notification templates, and invoke them using the new SendRichPushNotificationsWithParams() method. This is especially useful when you want to keep the definition of the notification text (with associated localizations) separate from the app code that invokes it.
  • Authentication Fix:  We’ve made some key changes to how Authentication Timeouts are handled in all of the client libraries. The authentication timeout has been extended from 3 seconds to 15 seconds – and automatic retry has been disabled for Authentication requests. The app can still retry, but that’s at the discretion of the app developer (and assumably the user).

Authentication Fix Background:
We were finding that a small minority of (mostly slower) clients were timing out before receiving the response for Anonymous Authentication calls, especially during new account creation. When this occurred, the automatic retry behaviour of the clients was accidentally causing duplicate accounts to be created. This only applies to Anonymous Authentication calls – the other Authentication methods were not impacted by this behaviour.

We strongly recommend that all developers upgrade to the 2.16 version of the brainCloud Client Libs.

Portal Changes

Changes to the portal:

  • Multiple Currencies in Products – While we were already upgrading products, we decided to add an often-requested feature. You may now link multiple virtual currencies to your in-app-purchase products – so if you want to give 5 bonus elixer with every bundle of 1000 coins that a user purchases, you can now easily do so.  We applied some overall polish to the screen as well.
  • Push Button Deploy – you can now deploy changes from the development versions of your apps, straight to the production versions, without going through the export -> import process! Quicker and more reliable. Available under Design | Core App Info | Admin Tools.
  • Improved Cloud Code Editor – we’ve improved the layout of our Cloud Code Editor. We’ve moved the informational portion of the cloud code script (name, description, test parameters, etc.) onto a separate page – thus maximizing the editor space. And while we were at it, we improved the automatic sizing of the window itself.
  • Job Queue – we’ve enhanced the Cloud Code Job Queue screen to show both the date+time that a job was created, as well as when the job is scheduled to run.  The list is sortable by either, of course.
  • Reset Device Tokens – you can now clear the device tokens for a user from the User Summary screen. Device tokens are used when sending push notifications to a user.

Cloud_code_editor_two_pane

API Changes / Additions

Changes and additions to the API:

  • Paged User Entities – we now have a paged API for User Entities, akin to the paged Global Entities API.  See the APIDOCs for info on GetPage() and GetPageOffset().
  • Matchmaking API return results trimmed – turns out that there was a defect in our matchmaking APIs, and we were inadvertantly returning the entire player object.  This has been trimmed back to return the appropriate data as designed.
  • Parameterized Notifications – as mentioned in the highlights section, we now support passing dynamic parameters to rich notifications.  See the SendRichPushNotificationsWithParams() call.
  • Parent Currencies – the Product APIs have been extended to accomodate parent currencies. To keep things compatible with current code, any parent currencies returned by these methods will be in their own json section, at a level peer to the current node.
  • BrainCloudFriend.UpdateSummaryFriendData() method has now been moved to BrainCloudPlayerState.UpdateSummaryFriendData(). The method in the Friend class has been deprecated.
  • BrainCloudGamification.ReadGameStatisticsByCategory() now moved to BrainCloudGlobalStatistics.ReadGlobalStatsByCategory()
  • BrainCloudGamification.ReadPlayerStatisticsByCategory() now moved to BrainCloudPlayerStatistics.ReadPlayerStatsByCategory()
  • BrainCloudMatchMaking methods GetOneWayPlayers() and GetOneWayPlayersWithFilter() have been renamed to FindPlayers() and FindPlayersUsingFilter() as these APIs can be used to find players for OneWay and Async matches.
  • Retries and timeouts are now configurable using the BrainCloudClient.SetPacketTimeouts() method. By passing in an array of values you can set both the timeout for each attempt, and consequently the number of attempts. The default is 3 attempts with 10 second intervals between (e.g. {10, 10, 10}).

Misc. Changes / Fixes

Additional improvements in this release:

  • New Client Library – a Linux i386 library is now available
  • Miscellaneous fixes and performance improvements.
releaseAnnouncement
9 years ago

Introducing Shared Accounts! (Release 2.15)

Release Highlights

Highlights of this release include:

  • Shared Accounts – highly requested feature – brainCloud now allows you to share user accounts across applications. This is achieved by creating a master profile (associated with a separate App ID), which is associated with individual child profiles for each app. This is extremely powerful for companies looking to link the players across a collection of games together, or to model sub-accounts under a single Home account for a household. [i.e. think set-top box].
    For more information, see our Shared Accounts page in the API Docs.

Shared Account Overview

 

  • Facebook Notifications – we’ve always had them, but you couldn’t properly enable/disable them. Now you can turn them on/off in the Design | Notifications | Settings page on the portal. And note of course, that your app will need to ask for the appropriate Facebook permissions for them to work.
  • Billing changes (Boo!) – we’ve now added support for monitoring and billing for excess file transfer usage. All Standard Plan apps get 10GB per month of free downloads. After that, it’s $0.10 USD per GB. And note, we’re only charging for the S3 file downloads – not for any of the data otherwise associated with API — that’s all covered by the API counts.

Portal Changes

Changes to the portal:

  • Shared Accounts – configure parent-child app relationships under Design | Authentication | Shared Accounts.
  • Parent Currencies – a child app can include parent currencies in rewards for XP level-ups, Milestones, Quests and Statistics Events. All configurable under Design | Gamification.  Parent Currencies are also visible on the Design | Marketplace | Virtual Currencies page.  Note that you cannot yet award parent currencies for IAP Product Purchases [that will come next release].
  • Leaderboards – we’ve added a few additional “Are you sure?” checks to the process of resetting / deleting leaderboards, especially for live apps.
  • Improved Error Reporting – we’ve improved our logging system to show errors from more sources, including Server-to-Server calls and Scheduled Cloud Code.  We’ve also added a new error category, “Sys Warnings”.  Check it out in Global Monitoring | Recent Logs.
  • Profile Relations – profiles with parent or child profiles will see them listed at the bottom of the User Monitoring | User Summary page, in a section called Relations.  We’ve also moved the [Login as User] button to the top of the page for convenience.

API Changes / Additions

Changes and additions to the APIs:

  • Shared Accounts– related API enhancements:
    • Authenticate() and GetPlayerState() methods now return the id of the parent profile (if there is one), as well as any parent currency balances
    • New Identity methods for switching to/from parent and child accounts – SwitchToChildProfile(), SwitchToSingletonChildProfile(), SwitchToParentProfile() and GetChildProfiles().
    • Enhancements to currency methods to support Parent Currencies – AwardParentCurrency(), ConsumeParentCurrency(), GetParentCurrency() and ResetParentCurrency()
    • New RunParentScript() call to run a parent’s Cloud Code script (in the context of the parent profile)
  • EnableLogging now implemented for Windows Comms library
  • Objective-C library – better handling of optional parameters
  • Java library – callback mechanism has been refined to better match the other libraries. Also, you can now receive separate error callbacks for individual API calls.

Misc. Changes / Fixes

Additional improvements in this release:

  • Upgrade Push Notifications service – we’ve upgraded our underlying Push Notification libraries for greater reliability
  • Updated game examples – we’ve taken a pass through our examples to ensure that they’re using our latest and greatest libraries
  • Match expiry – plugged some holes in our completion of matches on Expiry timeouts
  • Improved handling of database connections under load
  • Miscellaneous performance improvements – mostly improvements under-the-hood to our logging subsystems
  • Miscellaneous documentation improvements
releaseAnnouncement
9 years ago

New Linux Libs! (Release 2.14)

Release Highlights

Highlights of this release include:

  • New Client Libs* – new Linux C++ Client, Visual Studio 2008 and Visual Studio 2010.
  • New Unity Example – we’ve built a UNET version of brainCloud Bombers
  • Performance optimizations – ongoing optimizations to tune performance and scalability

* All other clients updated with the latest APIs, of course.

Portal Changes

Changes to the portal:

  • Linux is now a selectable platform – see Design | Core App Info | Platforms
  • Disable Event-checking – If you aren’t using events, you can disable checking for them in each message by unchecking the option in Design | Core App Info | Compatibility Settings
  • Flexible User Deletion – ability to Delete all Test Users, and All but Test Users.  In portal under Design | Core App Info | Admin Tools
  • File transfer usage – now being reported in API Usage section of Reporting

API Changes / Additions

Changes and additions to the APIs:

  • We’re reworking our Events system a bit:
    • GetEvents() method added to support directly polling for new events
    • Authenticate() and GetPlayerState() continue to return incoming and sent events.

Misc. Changes / Fixes

Additional improvements in this release:

  • Apple push notification certificates without passwords now work (before a password was *required*).
  • Improved error logs – script failures being more consistently logged now, and with more information
  • Improved matchmaking – we’ve improved the randomness of our matchmaking routines
releaseAnnouncement
9 years ago

Improve all the things! (Release 2.13)

Release Highlights

Highlights of this release include:

  • New-and-Improved Objective-C Client – we’ve rebuilt our Objective-C client to support all our latest APIs.
  • Twitter Authentication Support – your users can now use Twitter to log into your app. How social!
  • API Calls from Cloud Code are now free!* As per our original intent, API calls from cloud code scripts are now free*. This incentivises you to write simple scripts to aggregate multiple calls – reducing round-trips to our servers, which reduces our costs – and in turn reduces yours!

* Minor adjustments to the Cloud Code billing strategy were introduced in 2.17 to accommodate long-running Cloud Code scripts.

Portal Changes

Changes to the portal:

  • Developers can now set their brainCloud App Secret directly (see Design | Core App Info | Application IDs)
  • Developers can now view and edit the Indexed ID property of their Global Entities in the portal (see Monitoring | Global Monitoring | Global Entities).  This field is useful for creating quick lookup keys for your entities.
  • The Recently Added Users page has been optimized (see Monitoring | User Monitoring)
  • API calls from within Cloud Code scripts are now displayed separately on the Reporting | API Usage page of the portal

API Changes / Additions

Changes and additions to the APIs:

  • New Twitter Identity APIs – AuthenticateTwitter(), AttachTwitterIdentity(), DetachTwitterIdentity() and MergeTwitterIdentity().

Misc. Changes / Fixes

Additional improvements in this release:

  • Updated Javascript Client – added missing Identity APIs, misc fixes, etc.
  • Performance optimizations:
    • Improved Multiplayer Matchmaking performance
    • Improved Leaderboard performance
  • Documentation Improvements:
    • Java/Javascript Gamification methods
    • Improved Multiplayer documentation
    • Improved Push Notification documentation
    • Improved Facebook IAP documentation
  • Misc. fixes and optimizations
    • Fixes to push notifications subsystems to improve reliability
    • Fixes to deletion of users – some credentials (e-mail + universal) were not always being deleted
    • Improvements / fixes to leaderboard processing at high player counts
releaseAnnouncement
9 years ago

Scheduled Cloud Code, Paged Global Entities and Lower-Is-Better Leaderboards! (Release 2.12)

Release 2.12.0 has gone public! There are some tasty goodies in this one – please read below for the highlights!

Release Highlights

Highlights of this release include:

  • Scheduled Cloud Code – you can now schedule cloud code scripts to run at a specific time. This tool is very powerful and gives you the ability to defer task execution as benefits your game/app.  See this page for more information on how to use this great new feature.
  • Paged Global Entity Fetches – it is now possible to retrieve more than 100 Global Entities. We’ve created a new paging system that allows you to navigate a larger set of Global Entities. The paging APIs use a sophisticated query syntax which gives you search and ordering flexibility. The query syntax is described here and the API itself can be found here.
  • Support for “Lower Is Better” Leaderboards – You can now create Leaderboards where the best score kept will be the lowest score the user has posted.
  • S3 File Listing – we’ve created a new API that makes it even easier to fetch the list of files uploaded to S3.

Portal Changes

  • Global Monitoring | Job Queue – this is where you’ll find details about scheduled cloud script jobs. We also keep a history of jobs that have run in the past which is useful when diagnosing issues with your scripts.
  • Design | Quests – now include Unlock Criteria, and Rewards which can use any combination of user level/XP, player statistics or global statistics. Rewards can also pay out currency and/or achievements.
  • Misc Fixes

API Changes / Additions

New APIs

  • Schedule Cloud Code – To schedule cloud code you can use one of these APIs.
    • BrainCloudScript.ScheduleRunScriptUTC() for an absolute date.
    • BrainCloudScript.ScheduleRunScriptMinutes() for scheduling x minutes from now.
  • Global Entity Paged Fetches – To fetch global entities by Page
    • BrainCloudGlobalEntity.GetPage() – Call this for the first fetch, specifying the fetch query
    • BrainCloudGlobalEntity.GetPageOffset() – Call this for subsequent fetches passing in the returned context variable
  • BrainCloudFriend.FindPlayerByName() – This API allows you to search for a player by their player name (settable using “BrainCloudPlayerState.UpdatePlayerName)
  • Attach/Detach Google Identity – To allow you to attach and detach Google identities.
    • BrainCloudIdentity.AttachGoogleIdentity()
    • BrainCloudIdentity.MergeGoogleIdentity()
    • BrainCloudIdentity.DetachGoogleIdentity()
  • BrainCloudS3Handling.GetFileList() – To retrieve the full list of S3 files stored on brainCloud

Modified APIs

  • BrainCloudSocialLeaderboard – Calls to TriggerSocialLeaderboardTournamentReward now require the use of a leaderboardId to identify the leaderboard.

Misc. Changes / Fixes

Addressed in this release:

  • Unity library IsAuthenticated – Session time outs will now cause this flag to be set to false.
  • Post score to dynamic leaderboard – APIs now take in the hour/minute to allow setting the rotation time.
releaseAnnouncement
9 years ago

Independence Day Release! (Release 2.11)

We’ve got a bunch of fixes and tweaks for you this week, plus a game to play with your family on the holiday week-end!

Icon_BCBombers

Release Highlights

Highlights of this release include:

  • brainCloud Bombers – we’re pleased to announce the availability of our new example game, brainCloud Bombers! Bombers is intended to show how well brainCloud works with other multiplayer tech, like Exit Games Photon. The source for the game is available here, and we’ve written several posts that talk about how the game was built and what features it uses. Check it out!
  • Leaderboard changes – we’ve made some changes to the way that leaderboard versioning / retention works. We used to version leaderboards based on a fixed start date + rotation period – which seemed pretty logical, but caused problems if you wanted to adjust the ration period/date+time, and *didn’t* want to lose all your old leaderboards – d’oh! So we’ve changed that. Now if you adjust your leaderboard settings, they affect the leaderboard behaviour going forward, but do *not* affect the old leaderboard data at all. We’ve also fixed some inconsistencies in our display of leaderboard date+time settings. Finally, to top it all off, we’ve added new APIs to request data from old leaderboards. 

Portal Changes

Minor changes to the portal:

  • Design | Leaderboards – fixed the leaderboard rotation date/time display to focus on when the next leaderboard rotation occurs, and to clarify UTC vs. local time settings. We’ve also changed how the “Retained Leaderboards” setting works. It used to include the “current” leaderboard in the count – so you’d have to set it to “2” to retain “1” leaderboard in addition to the current one.  This was confusing, so we fixed it. Don’t worry – we’re retaining your previous setting – so if you had it set to “2” before, it will now show “1” – but the two are equivalent.
  • Global Monitoring | Leaderboards – leaderboard entries now show the exact date+time of the entry.
  • Design | Multiplayer | Offline Match-Making – the Match Expiry Timeout is now configurable on a per-game basis
  • Global Monitoring – the tabs have been reordered slightly.
  • Authentication | External Identities – minor changes to the screen

API Changes / Additions

Minor additions and behavioural changes to the APIs:

  • (New) Historical Leaderboard calls– we’ve added the ability to retrieve old leaderboards results.
    • To retrieve a list of older versions of the leaderboard, call GetGlobalLeaderboardVersions().
    • To retrieve the entries for a specific version, call GetGlobalLeaderboardPageByVersion().
  • (New) Looking up friends– we’re adding support for looking up friends. More methods will be added next release.
    • GetFriendProfileInfoFromExternalId() to look up other users based on their external id (returns the friend’s summary data).
  • (Change) User Entity Version exception handling
    • All variations of Update and Delete for user entities now throw an exception if the provided version is incorrect.  [Used to simply return a null object]
  • (Change) Cloud Code changes
    • Added the missing ServiceProxy for accessing Global Properties from cloud code
    • Script return format has been updated to include separate status + data, to better align with the Client API.
    • The old behaviour is preserved if [x] Use Legacy Script Result Format is checked under Compatibility Settings in Design | Core App Info | Advanced Settings. The old behaviour will be preserved by default for existing apps (though it is highly recommended that developers migrate to the new format when convenient).

Misc. Changes / Fixes

Addressed in this release:

  • Change to XP level processing – you can now configure rewards for Experience Level 1, and assuming the level’s XP requirement is set to 0 points, the player will automatically receive the rewards upon creation. This is very useful for setting initial virtual currency balances.
  • Global Stats Synchronization – fixed issue with Global Stats not being synchronized across app servers (and in the portal) in some circumstances
  • brainCloud now requires encrypted (HTTPs) connections for all new apps moving forward (this was optional before).
  • C++ and C# Client Libs – now retrieve heartbeat configuration settings from the server, and dynamically determine if a heartbeat needs to be sent. This should result in fewer API calls to keep your app sessions alive.
  • Unity Toolbar – An Enable logging option has been added
  • The old GetGlobalLeaderboard() API call has been deprecated (and removed from the API explorer and the documentation). It will still work for now, but you should use one of the newer methods, like GetGlobalLeaderboardPage() instead.
  • API Explorer – Gamification.UpdateRewards() method was missing – has been added Javascript client lib – Improved handling of optional parameters.
  • brainCloud Support Chat has been added to the API docs site – just click on the Chat button for help!
  • Database optimization – Improved sharding of Global Entities
  • Attributes – Fixed an issue where attempting to remove user attributes would fail.
  • Miscellaneous fixes and performance improvements
releaseAnnouncement
9 years ago

Because we like you! (Release 2.10)

This week we’re addressing a bunch of customer requests. If you’re lucky, maybe you’ll see your favorite new feature in here! Remember, keep the feedback coming – with your help we plan to make brainCloud the most flexible and friendly BaaS on the planet!

Release Highlights

Highlights of this week’s release include:

  • Leaderboard Monitoring – you can now view your game’s leaderboards in the Global Monitoring section of the portal. Super useful during development, support/operations (catching cheaters!) and even for manually administering tournaments. Features include:
    • Paging through the leaderboards
    • View previous leaderboard versions
    • Reset leaderboard – deletes all entries (only works for the active leaderboard, not for previous versions)
    • Delete leaderboard entry
    • View user – jumps to a view of the user associated with the score
  • Updated Javascript Client – we’ve revamped the Javascript Client to use native HTTP calls (instead of JQuery). Useful for embedded client environments where JQuery is not a viable option.
  • Cloud Code Enhancements – we’ve enhanced and improved the ability to call cloud code scripts from other scripts. (Yay!).  We’ve also normalized the returns from the cloud code API methods vs. the native client API methods. Basically, both now have separate and sections. Because this will break existing scripts, we’ve implemented a settings in Advanced Settings called [x] Use Legacy Script Result Format.  This setting defaults to [x] True for all existing apps with cloud code, but [ ] False for everyone else. We recommend migrating your scripts to work with the [ ] False setting when you have a chance.

Portal Changes

  • Global Property Categories – You probably already know that Global Properties are super useful. They allow you to define all sorts of configuration and tuning parameters for your app, that can be adjusted and tweaked to adjust how the app behaves, without requiring new builds and client installs. Now – because some folks were building up large-ish libraries of these properties, we thought we’d give you a way to better organize them.  Voila: Categories!  Note – categories do not affect the namespace of properties – all property names are global to your app.
  • New Leaderboard Monitoring – go to Monitoring | Global Monitoring | Leaderboards to view your players’ accomplishments in all their glory! (see highlights section for details!)
  • New Compatibility section in the Design | Advanced Settings page

API Changes / Additions

  • Leaderboard API optimization – the json data returned by GetGlobalLeaderboardPage() and GetGlobalLeaderboardView() now includes the current Friend Summary Data for the players referenced by the leaderboard entries. Useful for when you want to display additional information about the ranked player in the leaderboard (i.e. xp level, faction, etc.) without requiring an additional brainCloud call for each entry.
  • Matchmaking optimization – Friend Summary Data has also been added to matchmaking results (for the same reason we did it for leaderboards!)
  • HTTP Client Service improvement – we’ve enhanced the HTTP client Service accessible from Cloud Code to allow passage of query parameters as a map
  • GetGlobalProperties() return data fixed – it no longer returns description data.  It was a defect (and a bandwidth hog) – so we’ve fixed it.

Misc. Changes / Fixes

  • Server optimizations – we’ve fixed our cloud code hook caching, so that it well, actually caches stuff now (whoopsie!). The unsurprising result is even faster processing of all API calls
  • Client packet retry improved – our clients now point to a new server end-point which better supports packet retries.
  • The API Explorer’s GetShieldExpiry() method has been fixed
  • Misc fixes and optimizations
releaseAnnouncement
9 years ago

Revamped Unity Client! (Release 2.9)

In celebration of this week’s Ottawa International Games Conference (OIGC), it’s brainCloud Release 2.9!

Nothing too earth-shattering in this release – some minor fixes and changes while we ramp up the development of some larger customer-requested features – coming soon!

Release Highlights

  • IAP Product Enhancements
    • Categories – Products can now be assigned to categories (i.e. “Gold bundles”, “Elixer bundles”, etc.), which is handy for retrieving lists of similar items for display in store screens.
    • Product Types – brainCloud now allows you to specify whether an IAP product is consumable, non-consumable or subscription (with sub-types for Apple’s free, non-renewing and auto-renewable subscriptions). This additional information allows us to handle the various product types appropriately, in particular fixing our handling of auto-renewable subscriptions.
    • Extra Data – developers are now able to append extra information (key + value pairs) to products
  • Unity Client
    • We have significantly overhauled our Unity Client – improving its communications infrastructure, and adopting a new Json processing library (JsonFx).Warning: as part of the Unity Client Refactoring, we have changed the Error callback/delegate signature so that you no longer have to parse the response Json. This change greatly simplifies your error processing, but is not backwards compatible. The older 2.8 libraries still function just fine though.

Portal Changes

  • Design | Marketplace | Products – added support for categories, product type / sub-type, and extra data
  • Officially Supported Browsers – the brainCloud portal is designed to work with Chrome, Safari and Firefox.  Users of other browsers (IE) will be warned that they may experience issues.  [There are known refresh issues with IE.]
  • API Explorer – the services and operations are now displayed in alphabetical order (FINALLY!) 🙂 

API Changes / Additions

  • GetSalesInventoryByCategory() method added to Products service – used to retrieve all IAP products of a certain type.

Misc. Changes / Fixes

  • Admin | Company Info page –  we now display the user id for the billing account for easy reference
  • JavaScript client – Async match parameters updated to match other clients, and fixed handling of optional parameters
  • Java client – missing product methods have been added to the Java client
  • Leaderboard configuration – the portal now warns you that changing the tournament refresh settings (start date, frequency, etc) requires that all leaderboard entries be deleted.
  • Miscellaneous documentation updates
releaseAnnouncement
10 years ago

Web Services and Leaderboard APIs (Release 2.7)

We’re happy to present brainCloud 2.7 – Easter Bunny Edition! 🙂

It’s been a busy couple of weeks as we prepare brainCloud for some pretty significant updates.  In the meantime, we’re delivering some smaller easter eggs of goodness just in time for the holidays.

Highlights

  • External Web Services – Cloud Code scripts can now call external web services.  This greatly opens up the power of Cloud Code – allowing your apps to securely integrate with your own custom servers and/or third party services.  More details, including a tutorial.
  • Leaderboard API changes – in release 2.6 we introduced paging and relative views to our global leaderboards. The response was very favourable (some of you have already live with the new APIs!) – but alas we believe we missed a feature or two – like returning the total number of entries. We’ve addressed this, and restructured the APIs a bit to allow even more features in the future!
  • Reset User Stats – another popular request – it is now possible to reset a stat to its original value for the entire population of your app! Just click on the lightning bolt!

Reset User Stat

Portal Changes

  • [New] Cloud Code Web Services Page – located under Design | Cloud Code | Web Services, this page is used to construct a whitelist of services that can be called from your Cloud Code scripts.
  • [Updated] User Stats Page – new button allows you to reset a stat across all users
  • [Updated] Apps Management Page – redesigned to allow us to add additional features/functions in the future.  As a bonus, now includes a count of the number of users your app has… (calculated nightly)
  • [Redesigned] User Monitor Page – redesigned user monitoring page, with a new [Log In As User] button at the bottom.

Updated User Summary Page

API Changes / Additions

  • New HttpProxyService – called from Cloud Code to allow calls to external web services.  Developers must create an entry in the web services whitelist first. [Go to Design | Cloud Code | Web Services ].  For more details, see the API Docs.
  • Leaderboard API changes – Based on developer feedback, we’ve made some modifications to the Leaderboard APIs introduced in Release 2.6.  The updated APIs can be viewed on the API Docs page.  Important Note – Release 2.7 still supports the 2.6 parameters, but that support will be removed in 2.8 (targeted for April 15th) – so upgrade to the new APIs now!

Misc Changes

  • [Updated] API Explorer – Authenticate service  – E-mail authentication is now the default authentication type. We’ve also changed the system defaults so that e-mail validation is *not* required for users to log in…  (a friendlier default for most apps)
  • Misc Improvements / Updates to the API Docs
releaseAnnouncement
10 years ago

Yay billing! Boo billing! (Release 2.8)

We’re pleased to present Release 2.8.0.

This one had to cook in the oven a bit longer than we’d hoped, but we think the results are worth it.  This release is chock full of feature fixes and enhancements (see details below), but first an important announcement:

Our new billing system is in place! Yay, automatic monthly billing! Hurray sustainable business models! 

Hmm, clearly we’re more excited about this than you guys. 🙂

How does this impact you?

If you are still in development, then it doesn’t.  brainCloud continues as always to be free during development – zero, zip, nada.

If your app is currently live, then you’ll want to push the [Go Live!] button in our system to ensure that we don’t start enforcing the “in development” restrictions on your app.  (i.e. like 100 daily users max, no non-sandbox in-app-purchases, maximum 1000 lifetime users, etc.). You’ll need to set up a Billing Account with your payment information – it’s all detailed here.  (Note – you have until May 25th, 2015 to Go Live! before the new restrictions come into effect.)

Admin Apps Page

One other note – we’ve updated our Terms of Service, Privacy Policy and Acceptable Usage policies.  You’ll be asked to re-accept them the next time you log into the portal.

Release Highlights

  • Managing and Publishing Apps – We’ve re-designed our app management screens to allow you to better manage your Apps through the development and publishing lifecyle.  For more information, check out our guide pages on Managing Apps and Publishing Apps.
  • Open Source Unity Client – you’ve asked, we’ve delivered. I’m pleased to announce that the source code for our Unity Client is now available on GitHub.  You can find it at https://github.com/getbraincloud.  We’ve just got the Unity Client and some examples there for now, but we plan to release more of the clients in the future.
  • Facebook Integration Improvements – Facebook has been busy, changing the requirements for minimum API levels for new apps (and removing their support for FQL).  We’ve made some short-term changes to accomodate, but are also making some longer-term changes to our approach to allow us to better keep up with their ever-changing API.
  • Push Notifications – streamlined the configuration and usage of push notifications.  New configuration screen.  iOS configuration now validates the certificate that is uploaded, determining whether it’s a production or sandbox certificate.  The appropriate servers will be utilized during pushes according to the certificate configured.
  • External Identity Support – we’ve added the ability to easily integrate with 3rd party directories.  More info here.
  • Unity IL2CPP Compatibility – Finally, we’ve recently updated our Unity Libraries to support their new IL2CPP Compiler.  64-bit iOS here we come!

Portal Changes

  • New Design | Authentication section in the portal, with the new External Identity feature being configured here.  In the next release, the rest of the Authentication settings (E-mail authentication, Facebook authentication, etc.) will move over to this section as well.
  • Multiple pages revamped to better support Publishing Apps and our new Billingsystem:
    • Admin | Home page – now display’s your company’s billing Account Status
    • Admin | Apps page – enhanced to display the Publishing status of your app, and whether any run-time restrictions are being applied.  Includes a new actions menu to Go Live, Apply Coupons, etc.
    • Admin | Company Info page – provides access to the Billing Portal for configuring payment methods, etc.
    • Reporting | API Usage – now includes a proper breakdown of all counts that contribute to the API Usage metric
  • New Push Notification configuration screen (Design | Notifications | Settings)
  • New User Summary page (Monitoring | User Monitoring | User Summary) – presents key information about the user in a more logical manner.  Also includes a cool new ability to log into the API Explorer as this user – see the [Login as User] button in the bottom-right of the screen — great for trouble-shooting!

API Changes / Additions

  • CashInItunesReceipt() renamed to VerifyItunesReceipt in C++ libs and API Explorer
  • New HttpClientServiceProxy object is now availble for S2S and Cloud Code
  • Removed the deprecated Leaderboard API parameters, as per the notes in the 2.7.0 release notes
  • New ExternalAuthenticate() method used for integrating with external user directories

Misc. Changes / Fixes

  • Features
    • Improved Exception Handling in Cloud Code scripts.
    • Clan Cloud Code example (as part of exception handling documentation).
    • iOS Push Notification interval removed from developer settings (we’ll control this centrally in brainCloud)
  • Fixes
    • Fixed defect where some Global Entities could not be viewed / edited from the Monitoring section of the portal
    • VerifyMicrosoftReciept() method added to the  API Explorer
  • Documentation improvements
    • Matchmaking – updated to clarify that Matchmaking needs to be explicitely enabled for a player to be eligible
    • Server-to-Server – additional documentation in place