Release 4.12 is live!
brainCloud 4.12 is a targeted release to get Nintendo Switch Authentication support in place before our summer holidays!
Release Highlights
Nintendo Switch Authentication
brainCloud now supports native Nintendo Switch authentication.
There are now Nintendo variants of all the standard Authentication and Identity calls – see the API Changes section for more details.
Note that so far these calls have been added to the Unity Client library only. The Unreal Client libs will be added soon!
Miscellaneous changes
- Bridge-based DEBUG log messages are now free when not debugging!
Calling thebridge.logDebug()
andbridge.logDebugJson()
calls have been heavily optimized to do nothing (when not called from the API Explorer or Script Editor) – so we no longer record API counts for these calls. Note that we do still count API counts for debug log calls made from theLogging
service itself ← since those calls still go through our full Dispatcher and DispatchHandler systems. So don’t do that – use thebridge
methods instead! - GetUserItemsPage() performance has been improved
TheGetUserItemsPage()
/GetUserItemsPageOffset()
calls have been refactored to only refresh the items that are being returned by that page call… (instead of unnecessarily refreshing all items during the initial call). - Improved RTT WebSocket Disconnect Handling in Unreal
In addition to triggering on websocket disconnects, our Unreal libraries now also use a heartbeat timeout to detect disconnects (useful in platforms like IOS where the disconnect notification can take a while to arrive). - Improved Country Code, Language Code, and TimeZoneOffset handling
Both the Unity and Unreal client libraries have been enhanced to detect country code, language code, and timezone offset on more platforms (and we’ll be making more improvements in the future).
Portal Changes
We have made the following portal changes:
Design Section
- Core App Info | Platforms
- Added Nintendo to the platforms list
Monitoring
- Global Monitoring | Custom Entities
- Added sortable Updated At column to custom entity list screens
- User Monitoring | Select User
- Added ability to search by Nintendo (Network Services Account) ID
- User Monitoring | User Summary
- A user’s Nintendo ID will now be shown in the Credentials section of this screen
- User Monitoring | Custom Entities
- Added sortable Updated At column to custom entity list screens
Reporting
- Analytics
- Enhanced to show Nintendo platform players
API Changes
The following changes/additions have affected the brainCloud API:
- BrainCloudWrapper
- Added
AuthenticateNintendo()
andSmartSwitchAuthenticateNintendo()
calls
- Added
- Authentication Service
- Added
AuthenticateNintendo()
call
- Added
- Identity Service
- Added
AttachNintendoIdentity()
,DetachNintendoIdentity()
andMergeNintendoIdentity()
calls
- Added
Miscellaneous Changes / Fixes
- Updated libraries
- 4.12 version of all client libs are available.
- The Unity and Unreal libs in particular have significant features and improvements in this release – go grab ’em!
- Documentation updates
- The latest APIs have been added to the API Reference.
- Important Fixes
- BCLOUD-2298 – Runstate erroneously set to disabled when executing one of the import/export tasks
- BCLOUD-2191 – Cache ItemDef collection in app cache
- Plus miscellaneous fixes and performance enhancements.